


When it comes to RPG's, I always like to poison/critical things. Poisoning would be interesting to add to the game, but I guess that would mean adding antidotes too, so upto them if they want to code that much. Probably the only reason I'm as obsessed with RoN as I am, because they're so similar.Ĭlick to expand.I highly doubt they will, or they would have done it already. Unfortunately, like Dark Souls, some of the more interesting equipment were bugged, and the developer never seemed to bother fixing that stuff. That game doesn't pull any punches, and has a ton of awesome equipment and builds, just like Dark Souls. Definitely one of my favorite Metroidvania's.

If you haven't played S&S, I HIGHLY recommend it. Revenge of Night is definitely modeled after Salt and Sanctuary though, not Dark Souls. If they ever remaster DS 2 and 3, I'll grab those up (assuming they haven't, already). The only elemental enchantments in the game are Holy and Darkness, but only Holy does something (permanently slays the undead piles in Remniscat Forest), although just that one thing, and it's not really noteworthy otherwise (in my opinon, although someone else here claims that sword is really good, it attacks fast, anyway).Ĭlick to expand.Well, Dark Souls definitely had tier system of weapons, but at the very least at lot of them had something unique to keep them interesting, although I only played the original I never got around to playing the last 2 or Demons Souls, mostly because I played the original on XBOX 360, and I quickly gave up that console due to a bunch of crap (I'm a PC gamer anyway). I hope they continue to make it more complex, and eventually redo the equipment system I get bored using the same weapon every playthrough, because the others are unappealing to me. I'm not really sure what the Developer's priority with the game is, but it's clearly an interesting take on Salt and Sanctuary, although without the depth. I'll probably just mark it on my map as a downward entrance or something, but I don't want the Abandoned Lower Layer or something else suddenly bumping into it and costing me hours of re-edits. I don't think you even get any equipment there? I actually just unlocked access to the Prison on my fresh new "mapping save", but I ignored it for now, because the entrance to the Prison is in a "weird direction", so I'm putting it off for now. It's an interesting place, but incredibly short, and I don't think it connects anywhere it just literally loops in a circle back on itself.
